Guest artist series

Our Guest Artist Series is a non-profit online gallery created to inspire artists and creative audiences. Every month a new video highlights the work and process of a featured Guest Artist.

Journey Through the Western Forest

Tuomas Korpi

Journey Through the Western Forest recalls the feeling of wandering through atmospheric forests in old-school video games, bringing back the vibes of classic titles like Lemmings, Castlevania and Zelda. In a unique twist for the Guest Artist Series, artist Tuomas Korpi also tried a fresh approach by starting in traditional media with gouache and watercolor, then continuing his work in digital.

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The Valley

Anthony Brault

The Valley is inspired by the French Alps; specifically, it's based on a real-life rock formation with similar gaps, which artist Anthony Brault tries to push the scale of in order to heighten the sense of fantasy in the environment.

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Starberry Rock

Veikka Somerma

Starberry Rock is inspired by Finnish nature and mystic summer nights. On this warm evening, the starberries are in full bloom in the shadow of an erratic rock buried deep in a forest.

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Falling Sands

Logan Feliciano

A little technical practice comes together beautifully in the mysterious landscape of Falling Sands, made by combining Quixel 3D elements, bashing/rendering in Blender, and painting away in Photoshop.

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Waiting Road

Svetlana Dmitrieva

Waiting Road is an allusion for the state of the main character in the piece: a young musician leaving his native land, tormented by nostalgia and mixed feelings. But despite the internal conflict within, a reflection of hope remains in the form of a silhouette, waiting for him forever at the bus stop.

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Early Daybreak

Ryan Phair

Early Daybreak is inspired by Mongolian yurts and the Dukha people who live in those icy, mountainous regions. Waking up early before dawn, a lone hunter returns with supplies to stay warm amid the cold, frosty winter.

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Santiago Betancur

Ask the people of Chiloé, an island archipelago off the southern coast of Chile, and they might tell you about the infamous Trauco - a small humanoid creature that lives deep in the forest, similar to a dwarf or goblin. According to Chilota mythology, it possesses a powerful allure that's irresistible to anyone it chooses, despite its unsightly face and legs without feet.

This version of the Trauco was created as part of Creatuanary, an art challenge in the vein of Inktober that invites artists to design new creatures every day in January.

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Esther Wu

Nestled is part of a small series about a valiant young girl and a golden-crowned caribou on a journey, with each work revealing a new locale they've found along the way. Here, our audacious explorers have discovered a lone, seemingly long-abandoned cabin deep in the woods.

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The Raptor Queen

Sam Leung

The Raptor Queen is a character concept design featuring a powerful mage with an avian-inspired look. Her powers allow her to summon various birds of prey to come to her aid when needed.

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Mega Man X Redesign

Scott Zenteno

Mega Man X Redesign brings the titular game's Ride Armor into the 21st century by converting the original 2D sprite into a fully-realized 3D design.

Artist Scott Zenteno says, "I recently picked up Blender and wanted to take something I loved from the past and bring it into the modern era! The Ride Armor was the first boss from Mega Man X and faithfully translating its pixels was a great time."

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